Hordes and Heroes Multiple Combat and ZOC questions
Posted: Fri Dec 15, 2017 4:56 am
A buddy and I recently tried out these rules and quite liked them, but a few questions arise after a few games.
1) A unit of cavalry enters the a hex adjacent to two units of foot, one is in woods, the other in clear. The cavalry unit must attack since it entered a ZOC. Is it correct that the cavalry could choose to fight the unit in the clear 1:1 and ignore the unit in the woods? If it does and then wins, forcing the unit of foot to recoil or eliminate it, presumably in the following turn the remaining unit in the woods is obliged to attack out of the woods likely against the odds given fighting cavalry in the open (since it is defending an open hex, not attacking a woods hex, it would still count stands and impact), either that or retire from the woods out of ZOC? This seems just wrong, although I can't see another way to resolve it as the rules are written. It seems a cheeky way to dislodge foot from a strong defensive position. In this case the foot in woods would be better off without neighbours in the clear.
An alternative interpretation is that the defending unit in open could count the stands from the unit in woods as a multiple combat, but then would they not both suffer an adverse outcome making the situational outcome even more "wrong". This would allow the cavalry to effectively attack woods without penalty, again making the presence of neighbours a weak point rather than support.
I guess something that seems unclear is how multiple defending units are treated - so how to resolve things when an attacker enters the ZOC of two defenders who are otherwise unengaged.
2) Can a unit recoil into a friendly unit itself in an enemy ZOC that is not in combat, and force that unit to displace disordered? We presumed that the ZOC on the friendly unit hex prevents the recoil and the recoiler would be destroyed.
thanks!
DC in Edmonton
1) A unit of cavalry enters the a hex adjacent to two units of foot, one is in woods, the other in clear. The cavalry unit must attack since it entered a ZOC. Is it correct that the cavalry could choose to fight the unit in the clear 1:1 and ignore the unit in the woods? If it does and then wins, forcing the unit of foot to recoil or eliminate it, presumably in the following turn the remaining unit in the woods is obliged to attack out of the woods likely against the odds given fighting cavalry in the open (since it is defending an open hex, not attacking a woods hex, it would still count stands and impact), either that or retire from the woods out of ZOC? This seems just wrong, although I can't see another way to resolve it as the rules are written. It seems a cheeky way to dislodge foot from a strong defensive position. In this case the foot in woods would be better off without neighbours in the clear.
An alternative interpretation is that the defending unit in open could count the stands from the unit in woods as a multiple combat, but then would they not both suffer an adverse outcome making the situational outcome even more "wrong". This would allow the cavalry to effectively attack woods without penalty, again making the presence of neighbours a weak point rather than support.
I guess something that seems unclear is how multiple defending units are treated - so how to resolve things when an attacker enters the ZOC of two defenders who are otherwise unengaged.
2) Can a unit recoil into a friendly unit itself in an enemy ZOC that is not in combat, and force that unit to displace disordered? We presumed that the ZOC on the friendly unit hex prevents the recoil and the recoiler would be destroyed.
thanks!
DC in Edmonton