Romano British V Teutonic Order Trilogy
Posted: Thu Mar 16, 2017 8:46 pm
Battle One
For this 4 player game this Romano British army was deliberately chosen to compete with the Teutonic order – the cavalry, horse archers and chariots would hopefully provide vital mobility and enough shooters to trouble the Teutonic Knights. The Teutonic army had the better class of troops but had five fewer units and 1 less general.
Romano British Army list
2x Chariots @ 14 points 28
4x Cavalry @ 12 points 48
2x Horse archers @ 11 points 22
4 x Archers @ 7 points 28
3 x Spears @ 9 points 27
3 x Peasants @ 3 points 9
4 x Warriors @ 8 points 32
4 x Generals @ 10 points 40
22 units + 4 Generals Total 234 points
Teutonic Order Army List
4 x Teutonic Knights @ 16 points 64
4 x Mounted Crossbow @ 12 points 48
5 x Spears @ 11 points 55
4 x Crossbow @ 9 points 36
3 x generals @ 10 points 30
17 units + 3 Generals Total 233 points
Karl was given the noble task of choosing the terrain layout and he scattered 3 and 4 hex wooded areas across the board with a few clusters of hills in between. Dave and I had the Teutonic Order and Tony and Steve the Romano British. We won the die roll for choice of table edge and first move but we did deploy first, which meant that our opponents new the position our heavy knights and deployed accordingly.
In the first couple of moves our initial plan of switching our knights from our left of to our right behind the cover of our advancing infantry soon fell apart, and we ended up sending them straight forward. This gave Steve the opportunity to engage Dave’s infantry on our right with the British cavalry and horse archers without fear of being charged by our heavy mob! As a result a battle for control of the left hand wood sucked – in units from both sides and the casualties mounted.
In the left of centre I had managed to pin the British archers and peasants into a wood using the shooting from my mounted crossbows and succeeded in keeping one of Tony’s generals disrupted.
My three units of Teutonic knights were kept busy dealing with units of lesser mortals for a few game turns, but failed to mount a mass game winning charge because of the lack of space to manoeuvre between two areas of woodland. At the same time the British cavalry and chariots were occupying the largest open area of the field which gave them the flexibility to respond to our pretty uncoordinated attacks. Dave and I were demonstrating the general ship skills of Laurel and Hardy with the result that our ‘quality’ was more than matched by the British quantity!
The maelstrom in the centre of the field and on the left had whittled both armies down to the point where there was now more room between the wooded areas to force through an attack. However, the combined effects of shooting and hand-to-hand combat results forced mounted knights to recoil back into the central woodland to fight disrupted, and Teutonic infantry to advance to their doom from right-hand woodland where they were surrounded by British cavalry and chariots. The Brits had lost 10 out of 22 units and the Teutonics 8 out of 17 – this one was going to the wire!
The final act was a combat between a unit of Teutonic knights plus a general and a British unit of chariots, two infantry stands plus a general ; 14 +2D6 verses 13 + 2D6 respectively. The ‘A’ class knights had the advantage and, guess what, Dave managed to roll snake eyes! Steve rolled a 5 & 6 winning by 8. Result; Teutonic knights and general dead, total losses over 50% and victory to the Romano Brits! Huzzah!
For this 4 player game this Romano British army was deliberately chosen to compete with the Teutonic order – the cavalry, horse archers and chariots would hopefully provide vital mobility and enough shooters to trouble the Teutonic Knights. The Teutonic army had the better class of troops but had five fewer units and 1 less general.
Romano British Army list
2x Chariots @ 14 points 28
4x Cavalry @ 12 points 48
2x Horse archers @ 11 points 22
4 x Archers @ 7 points 28
3 x Spears @ 9 points 27
3 x Peasants @ 3 points 9
4 x Warriors @ 8 points 32
4 x Generals @ 10 points 40
22 units + 4 Generals Total 234 points
Teutonic Order Army List
4 x Teutonic Knights @ 16 points 64
4 x Mounted Crossbow @ 12 points 48
5 x Spears @ 11 points 55
4 x Crossbow @ 9 points 36
3 x generals @ 10 points 30
17 units + 3 Generals Total 233 points
Karl was given the noble task of choosing the terrain layout and he scattered 3 and 4 hex wooded areas across the board with a few clusters of hills in between. Dave and I had the Teutonic Order and Tony and Steve the Romano British. We won the die roll for choice of table edge and first move but we did deploy first, which meant that our opponents new the position our heavy knights and deployed accordingly.
In the first couple of moves our initial plan of switching our knights from our left of to our right behind the cover of our advancing infantry soon fell apart, and we ended up sending them straight forward. This gave Steve the opportunity to engage Dave’s infantry on our right with the British cavalry and horse archers without fear of being charged by our heavy mob! As a result a battle for control of the left hand wood sucked – in units from both sides and the casualties mounted.
In the left of centre I had managed to pin the British archers and peasants into a wood using the shooting from my mounted crossbows and succeeded in keeping one of Tony’s generals disrupted.
My three units of Teutonic knights were kept busy dealing with units of lesser mortals for a few game turns, but failed to mount a mass game winning charge because of the lack of space to manoeuvre between two areas of woodland. At the same time the British cavalry and chariots were occupying the largest open area of the field which gave them the flexibility to respond to our pretty uncoordinated attacks. Dave and I were demonstrating the general ship skills of Laurel and Hardy with the result that our ‘quality’ was more than matched by the British quantity!
The maelstrom in the centre of the field and on the left had whittled both armies down to the point where there was now more room between the wooded areas to force through an attack. However, the combined effects of shooting and hand-to-hand combat results forced mounted knights to recoil back into the central woodland to fight disrupted, and Teutonic infantry to advance to their doom from right-hand woodland where they were surrounded by British cavalry and chariots. The Brits had lost 10 out of 22 units and the Teutonics 8 out of 17 – this one was going to the wire!
The final act was a combat between a unit of Teutonic knights plus a general and a British unit of chariots, two infantry stands plus a general ; 14 +2D6 verses 13 + 2D6 respectively. The ‘A’ class knights had the advantage and, guess what, Dave managed to roll snake eyes! Steve rolled a 5 & 6 winning by 8. Result; Teutonic knights and general dead, total losses over 50% and victory to the Romano Brits! Huzzah!