More ACW rules queries
Posted: Mon May 11, 2015 11:09 am
Hi.
1. The playsheet says that up to 6 infantry stands can occupy a hex (4 if in column), but the small arms section says a maximum of 3 out of 4 stands in a hex can fire, 2 from the front rank and 1 from the second. Does this limitation just apply to a column?
2. What is the effect of hits from fire? Do they stay on the unit until it resolves a charge? Do hits cause stands to be removed?
3. In a charge, do skirmishers and cavalry test morale before they evade?
4. If both sides get a No Effect result in a charge, do they automatically fight again in the next charge phase, or does a charge have to be declared again? Can the initial attackers choose to shoot instead in the next firing phase?
5. Do you allow interpenetration by moving units? If so, are there any restrictions?
Many thanks
Tede
1. The playsheet says that up to 6 infantry stands can occupy a hex (4 if in column), but the small arms section says a maximum of 3 out of 4 stands in a hex can fire, 2 from the front rank and 1 from the second. Does this limitation just apply to a column?
2. What is the effect of hits from fire? Do they stay on the unit until it resolves a charge? Do hits cause stands to be removed?
3. In a charge, do skirmishers and cavalry test morale before they evade?
4. If both sides get a No Effect result in a charge, do they automatically fight again in the next charge phase, or does a charge have to be declared again? Can the initial attackers choose to shoot instead in the next firing phase?
5. Do you allow interpenetration by moving units? If so, are there any restrictions?
Many thanks
Tede