Movement of pursuers in Hordes and Heroes Medieval/ Fantasy
Posted: Thu Dec 18, 2014 1:44 am
Hi all,
Just a quick question. When moving a unit in pursuit of a fleeing unit, do you have to follow the exact route that the fleeing unit has taken, or is the route of pursuit up to the controlling player? The reason for asking is that during a recent game a unit was forced to flee, they were pursued along the same route and the result was the pursuers were led into a suicidal charge! However, if a slight change had been made to the route, contact could have been re-established without the resulting massacre of the pursuers. We discussed this during the game and went for allowing attackers to choose the path by taking turns to move a hex at a time until the flee/ pursuit move was finished- allowing the pursuer to avoid disaster if possible.
Also, a quick clarification. When moving fleeing units towards your own table edge, do they only deviate course due to impassable terrain and enemy zoc, or can they also take a detour around friendly unengaged units
Any thoughts would be most welcome,
Ratty
Just a quick question. When moving a unit in pursuit of a fleeing unit, do you have to follow the exact route that the fleeing unit has taken, or is the route of pursuit up to the controlling player? The reason for asking is that during a recent game a unit was forced to flee, they were pursued along the same route and the result was the pursuers were led into a suicidal charge! However, if a slight change had been made to the route, contact could have been re-established without the resulting massacre of the pursuers. We discussed this during the game and went for allowing attackers to choose the path by taking turns to move a hex at a time until the flee/ pursuit move was finished- allowing the pursuer to avoid disaster if possible.
Also, a quick clarification. When moving fleeing units towards your own table edge, do they only deviate course due to impassable terrain and enemy zoc, or can they also take a detour around friendly unengaged units
Any thoughts would be most welcome,
Ratty