Question about unit balance?
Posted: Thu May 08, 2014 3:36 pm
Hi!
I recently downloaded the rules and have run a few test battles and I have some questions about a few balance issues. I really found the rule set fun and engaging.
1. First question is why certain abilities or values on units are not included into the points cost of models?
Specifically impact hits that seem to be a rather important value, especially on units that have lots of it. I mean, two identical units with the same value but one has +1 impact will cost the same. I just find it a bit peculiar.
2. Why are feudal and late medieval knights so extremely strong on the charge when you compare with high grade infantry that is armed with the perfect tools to deal with them?
As far as I know Knights could never ever charge a good order veteran/disciplined infantry line armed with long spears/pole arms or pikes. The Knights either had to rely on charging infantry that simply gave way in the charge (low grade) or wait for the infantry to be softened up by either missile fire or other infantry first.
Up until the 100 years war Knights reigned supreme on the basis of infantry being rabble and drafted peasant for the most part, poorly armed and trained. Knights usually fought each other, infantry were more a tool for sieges anyway during those times and armies quite small.
Sure, if you lure the knight into broken ground the will be pretty weak in the game, but good order highly disciplined infantry was too much for heavy cavalry to deal with frontally in nine out of ten times from around 1300 and forward.
In battles such as the "Battle of the Golden Spurs" and "Battle of Morgarten" clearly showed how even rudimentary well organised and led infantry forces were very problematic for heavy cavalry to deal with and I would probably classify most of those infantry formations as Type C perhaps some Type B here and there. While the cavalry in both battles were the best that could be mustered at that time. These are two very early battles.
As far as I know there are no accounts of knights being able to frontally charge good order infantry with weapons such as pike and pole-arms (that I would class as Type A or B) unless they were softened up first. (unless you bring up Winged Hussars in later periods but that is completely different)
If the knights dismount and lets say they use their lances or pole arms as weapons. Such a unit is much weaker than the mounted version despite being at least twice their number. As far as I can tell standing on the ground is not that much of a disadvantage with the right tool set.
Knights did fight more on the ground than on horseback as time went on from 1300 and forward, not only because of ground conditions but for tactical reasons, I don't see these reflected in the unit profiles. The rules also, at some place, say that you replace one knight unit for one dismounted knight unit... I suppose they suddenly multiplied themselves with two or three then...
I also think most feudal knights units should have the "aggressive" trait... they were very hard to control and many battles were lost because of it. Agincourt could probably have been lost for this very reason, at lest some think that the French could have won that battle if it were not for the knights charging too early.
3. High grade Swiss and later pikes should perhaps be faster and more manoeuvrable than older pike formations, perhaps even a fourth rank as well. I would make them 2R for movement. These formations were very manoeuvrable due to high drill and new combat tactics of that time. Perhaps add some crossbow and/or hangunners to them as well, say two stands in each block.
4. I don't find any units that have the Type E class anywhere in the list, I thought that peasant levies should fit that bill but even they have Type D?
Long first post... I hope you go easy on me, I'm not as pessimistic as I sound... I just like to be educated if my premises are wrong.
I recently downloaded the rules and have run a few test battles and I have some questions about a few balance issues. I really found the rule set fun and engaging.
1. First question is why certain abilities or values on units are not included into the points cost of models?
Specifically impact hits that seem to be a rather important value, especially on units that have lots of it. I mean, two identical units with the same value but one has +1 impact will cost the same. I just find it a bit peculiar.
2. Why are feudal and late medieval knights so extremely strong on the charge when you compare with high grade infantry that is armed with the perfect tools to deal with them?
As far as I know Knights could never ever charge a good order veteran/disciplined infantry line armed with long spears/pole arms or pikes. The Knights either had to rely on charging infantry that simply gave way in the charge (low grade) or wait for the infantry to be softened up by either missile fire or other infantry first.
Up until the 100 years war Knights reigned supreme on the basis of infantry being rabble and drafted peasant for the most part, poorly armed and trained. Knights usually fought each other, infantry were more a tool for sieges anyway during those times and armies quite small.
Sure, if you lure the knight into broken ground the will be pretty weak in the game, but good order highly disciplined infantry was too much for heavy cavalry to deal with frontally in nine out of ten times from around 1300 and forward.
In battles such as the "Battle of the Golden Spurs" and "Battle of Morgarten" clearly showed how even rudimentary well organised and led infantry forces were very problematic for heavy cavalry to deal with and I would probably classify most of those infantry formations as Type C perhaps some Type B here and there. While the cavalry in both battles were the best that could be mustered at that time. These are two very early battles.
As far as I know there are no accounts of knights being able to frontally charge good order infantry with weapons such as pike and pole-arms (that I would class as Type A or B) unless they were softened up first. (unless you bring up Winged Hussars in later periods but that is completely different)
If the knights dismount and lets say they use their lances or pole arms as weapons. Such a unit is much weaker than the mounted version despite being at least twice their number. As far as I can tell standing on the ground is not that much of a disadvantage with the right tool set.
Knights did fight more on the ground than on horseback as time went on from 1300 and forward, not only because of ground conditions but for tactical reasons, I don't see these reflected in the unit profiles. The rules also, at some place, say that you replace one knight unit for one dismounted knight unit... I suppose they suddenly multiplied themselves with two or three then...

I also think most feudal knights units should have the "aggressive" trait... they were very hard to control and many battles were lost because of it. Agincourt could probably have been lost for this very reason, at lest some think that the French could have won that battle if it were not for the knights charging too early.
3. High grade Swiss and later pikes should perhaps be faster and more manoeuvrable than older pike formations, perhaps even a fourth rank as well. I would make them 2R for movement. These formations were very manoeuvrable due to high drill and new combat tactics of that time. Perhaps add some crossbow and/or hangunners to them as well, say two stands in each block.
4. I don't find any units that have the Type E class anywhere in the list, I thought that peasant levies should fit that bill but even they have Type D?
Long first post... I hope you go easy on me, I'm not as pessimistic as I sound... I just like to be educated if my premises are wrong.
