More rules questions
Posted: Mon Jan 13, 2014 9:55 pm
Hi,
Some more rules queries on which help would be appreciated:
1. Decided to use some artillery in the Hundred Years War battle- a multi barrel gun. What does HF mean in the additional characteristics- in the description of these it states they mean Horde and Flee- is this correct for artillery?
2. If an unattached general is in a hex next to a combat, is the general counted as part of the combat?
3. For the last game played, several sprawling combats erupted along one flank of the battle. Initial pairing up of combatants was straightforward, however, what happens when melee forms and then in a subsequent round more units charge in- do units in melee remain locked together or are units paired up again to even out the battle? This was a tricky issue in our battle as we were also unsure if, once melee was formed, and a recoil resulted in the next round does the following up unit regain impact or remain as if in melee with no impact bonuses applied?
4. Finally, recoil is in a direct line away from the enemy, how does the flee move work- is it directly away or towards the home table edge- the rulebook is a little unclear on this.
Many thanks and looking forward to your help,
Ratty
Some more rules queries on which help would be appreciated:
1. Decided to use some artillery in the Hundred Years War battle- a multi barrel gun. What does HF mean in the additional characteristics- in the description of these it states they mean Horde and Flee- is this correct for artillery?
2. If an unattached general is in a hex next to a combat, is the general counted as part of the combat?
3. For the last game played, several sprawling combats erupted along one flank of the battle. Initial pairing up of combatants was straightforward, however, what happens when melee forms and then in a subsequent round more units charge in- do units in melee remain locked together or are units paired up again to even out the battle? This was a tricky issue in our battle as we were also unsure if, once melee was formed, and a recoil resulted in the next round does the following up unit regain impact or remain as if in melee with no impact bonuses applied?
4. Finally, recoil is in a direct line away from the enemy, how does the flee move work- is it directly away or towards the home table edge- the rulebook is a little unclear on this.
Many thanks and looking forward to your help,
Ratty
