Search found 409 matches
- Fri Jan 17, 2014 9:52 am
- Forum: Kallistra General
- Topic: Battle of the Marne Project
- Replies: 6
- Views: 22811
Re: Battle of the Marne Project
I'm hoping to get them all based up this weekend, and will post some photos later.
- Fri Jan 17, 2014 9:48 am
- Forum: Kallistra's Hex Based Rules
- Topic: My 150pts Barbarians List
- Replies: 2
- Views: 12241
Re: My 150pts Barbarians List
Yes, that looks fine to me, should be an interesting battle - let me know how it goes!
- Fri Jan 17, 2014 9:46 am
- Forum: Kallistra's Hex Based Rules
- Topic: My 150pts Ratmen List
- Replies: 2
- Views: 12495
Re: My 150pts Ratmen List
Hi Gabz
Yes, 2 cannon batteries are fine because you have 12 units including command and they represent less than 20% of the units in the army.
Yes, 2 cannon batteries are fine because you have 12 units including command and they represent less than 20% of the units in the army.
- Wed Jan 15, 2014 6:46 pm
- Forum: Modelling & Painting
- Topic: waterloo revamp hexon boards
- Replies: 8
- Views: 26985
Re: waterloo revamp hexon boards
Fantastic layout, looking forward to seeing the full Waterloo layout, terrain and figures in all their glory!
- Wed Jan 15, 2014 2:58 pm
- Forum: Kallistra's Hex Based Rules
- Topic: More rules questions
- Replies: 2
- Views: 13127
Re: More rules questions
Hi Ratty 1. Decided to use some artillery in the Hundred Years War battle- a multi barrel gun. What does HF mean in the additional characteristics- in the description of these it states they mean Horde and Flee- is this correct for artillery? 1. Artillery don't flee and cannot be a horde, the HF sta...
- Wed Jan 15, 2014 2:23 pm
- Forum: Introductions
- Topic: Hello all
- Replies: 11
- Views: 39128
Re: Hello all
Hi Dan Great examples of modelling especially the buildings onto the hex bases. You've inspired me to get my finger out and finish off the building modules i've been working on for a long time! These are for use with the 12mm WW1 range, but also, i have some which would be ideal for medieval- renais...
- Tue Jan 14, 2014 6:41 pm
- Forum: Kallistra's Hex Based Rules
- Topic: Hordes&Heroes Medieval solo?
- Replies: 7
- Views: 30249
Re: Hordes&Heroes Medieval solo?
Try it, I think it will work well as a solo game, as least as well as solo chess, but with vastly more variation due to the range of different armies that can be used and the addition of the chance factor.
Let me know how you get on.
Let me know how you get on.
- Tue Jan 14, 2014 6:38 pm
- Forum: Kallistra's Hex Based Rules
- Topic: Rules clarifications Hordes and Heroes Medieval
- Replies: 14
- Views: 46462
Re: Rules clarifications Hordes and Heroes Medieval
I would like to take the opportunity to report you an issue we have detected in the Army List for Burgundian Ordonnance: Handgunners have suspicious values for Hand-to-Hand combact factor [4(+4)] or Points Cost [8]. I think that Hand-to-Hand combact factor should be changed into 2 (as all other han...
- Fri Jan 10, 2014 10:16 am
- Forum: Kallistra General
- Topic: early dark ages.. come on guys.....
- Replies: 9
- Views: 29965
Re: early dark ages.. come on guys.....
12mm head swaps is a sound idea in principle, but perhaps too much a visual and physical challenge for many!
- Mon Jan 06, 2014 9:31 am
- Forum: Kallistra's Hex Based Rules
- Topic: Rules clarifications Hordes and Heroes Medieval
- Replies: 14
- Views: 46462
Re: Rules clarifications Hordes and Heroes Medieval
Hi Ratty Welcome to the forum. I was going to clarify the points you have raised as clearly and concisely as I could but Dane has already done so! We are working on the 2014 revised edition of the H&H rules and army lists, both of which will be published on line as a free download. The rules are...