Search found 409 matches

by Paul K
Fri Jun 09, 2023 3:17 pm
Forum: Battle Reports
Topic: Ancient British v Imperial Rome - Campaign Game 1
Replies: 1
Views: 11388

Re: Ancient British v Imperial Rome - Campaign 1

The order of battle for this first campaign game - the defence Kent was: Ancient British 16 x units of warrior hordes 3 x Gaisatai Fanatics 4 x skirmishers 3 x slingers 3 x light chariots 3 x light cavalry and 5 generals Imperial Rome 10 x Legionaries 3 x Auxilia archers 4 x auxilia spears 6 x Auxil...
by Paul K
Fri Apr 28, 2023 10:59 am
Forum: Battle Reports
Topic: Imperial Rome v Dacia
Replies: 0
Views: 25985

Imperial Rome v Dacia

We let the dice decide that Tony, James and Chris commanded the Romans and Tim and I the Dacians. The choice of table edge gave Tim and I the slightly more advantageous table edge with the steep slope of an 8 hex escarpment facing the Romans on our left. A scattering of small areas of woodland punct...
by Paul K
Fri Apr 28, 2023 10:36 am
Forum: Battle Reports
Topic: Korean v Chinese (round 2)
Replies: 0
Views: 22168

Korean v Chinese (round 2)

The same armies as in the previous game were pitted against each other at the club the following week. We swapped the commanders around and I was in charge of the Chinese this week with Tony and Tim commanding the Koreans. IMG_2571.JPG The terrain consisted primarily of wide open spaces with no hill...
by Paul K
Fri Mar 24, 2023 8:14 pm
Forum: Kallistra's Hex Based Rules
Topic: Pilum +5
Replies: 6
Views: 16596

Re: Pilum +5

Hi Bertie, Your idea to add the pilum hits to the hand-to-hand final factor unfortunately will not produce a balanced combat outcome. The pilum result must be applied to the target unit causing a recoil, disruption, flee, no effect etc. Only after this effect has been applied as directed by the comb...
by Paul K
Fri Mar 24, 2023 9:37 am
Forum: Kallistra's Hex Based Rules
Topic: Pilum +5
Replies: 6
Views: 16596

Re: Pilum +5

Hi Bertie, The Roman Pilum has a 1 hex range and can therefore only be used on first hex to hex contact with an enemy unit. The 5+ 'shooting' value will be increased by A1 or A2 armour to 6+ and 7+ respectively. The pilum is a single use weapon that can be used once by any unit during a game on firs...
by Paul K
Sun Mar 12, 2023 8:37 pm
Forum: Battle Reports
Topic: Medieval Korean v Chinese
Replies: 0
Views: 8611

Medieval Korean v Chinese

The 6 player game pitted a late Ming Chinese army against a Korean army of the Imjin war period. They both had a points value of 280 points so these were pretty large armies with plenty of units for the 3 players on each side to command. We let the roll of the dice decide which players were with whi...
by Paul K
Sun Mar 12, 2023 8:20 pm
Forum: Battle Reports
Topic: WOTR Lancaster v Tudor
Replies: 0
Views: 2629

WOTR Lancaster v Tudor

Two identical and typical retinue armies pitted against each other. The dice decided which players went with which armies which gave Chris and Tim the Tudors and Tony and I the Lancastrians. In this battle of equals, only the terrain features could give an advantage to either side and therefore mano...
by Paul K
Thu Jan 26, 2023 8:59 pm
Forum: Battle Reports
Topic: Ancient British v French 100 Years' War
Replies: 0
Views: 3087

Ancient British v French 100 Years' War

The French army with 6 mounted and 6 dismounted men-at-arms, 6 crossbows, 3 peasant hordes and 4 generals was pitted against an Ancient British army. The Brits had the usual host of warrior hordes, fanatics and slingers, but more importantly, 3 units of light chariots, 2 units of light cavalry and 2...
by Paul K
Thu Jan 26, 2023 8:47 pm
Forum: Battle Reports
Topic: French 100 Years War v Imperial Roman
Replies: 0
Views: 2648

French 100 Years War v Imperial Roman

When a medieval army is pitted against a very good ancient army such as the Romans, in many respects this is a test of the Hordes and Heroes rule system. The French army was deliberately constructed as a sound historical example; 6 mounted men-at-arms; 6 dismounted men-at-arms, 6 units of crossbow e...
by Paul K
Thu Jan 26, 2023 8:36 pm
Forum: Battle Reports
Topic: Hungarian v Ottoman Turks (Game 2)
Replies: 0
Views: 2705

Hungarian v Ottoman Turks (Game 2)

After the very closely drawn game the previous week, this game simply had to be re-fought. I suppose it could be thought as ‘unfinished business’ with both sides out for a decisive win! The terrain was far more open than in the previous game with a few small areas of woodland positioned away from th...