Search found 10 matches
- Sun Jun 17, 2018 11:20 am
- Forum: Modelling & Painting
- Topic: Scots Common Army
- Replies: 2
- Views: 14386
Re: Scots Common Army
Thanks Norm. Snag is that most of the banners are out of context outwith Flodden. Still, only a heraldry guru would notice, right?
- Sat Jun 16, 2018 12:01 pm
- Forum: Modelling & Painting
- Topic: Scots Common Army
- Replies: 2
- Views: 14386
Scots Common Army
An expanded Scots Flodden army, modified HHMed for the later period.
Haven't worked out the points value, probably never will
Haven't worked out the points value, probably never will
- Wed May 16, 2018 11:27 pm
- Forum: Kallistra's Hex Based Rules
- Topic: Tabletop terrain
- Replies: 5
- Views: 24374
Re: Tabletop terrain
I should of course have mentioned that DBA and Hordes of the Things (HOTT), among others, have systems for the selection and placing of terrain.
- Wed May 16, 2018 11:22 pm
- Forum: Battle Reports
- Topic: Flodden 1513
- Replies: 4
- Views: 17361
Re: Flodden 1513
The main problem was the rules used; the combat factor for archers was twice what H and H allows, combine that with pretty even dice scores for each side and you end up with that result. I'm new to H and H but like what I read, yet to run a game using it, only waiting for my D12s! Thinking of adapti...
- Wed May 16, 2018 9:28 am
- Forum: Battle Reports
- Topic: Flodden 1513
- Replies: 4
- Views: 17361
Re: Flodden 1513
I've replied on the blog but anyway. Hordes and Heroes Medieval has an elegant skirmishing mechanism which doesn't allow archers to indulge in h-to-h combat. I'm going to adopt this as an optional ability for all my archers. One way round the Agincourt problem is to allow h-to-h combat but only as s...
- Wed May 16, 2018 9:24 am
- Forum: Kallistra's Hex Based Rules
- Topic: Tabletop terrain
- Replies: 5
- Views: 24374
Re: Tabletop terrain
Create a table using playing card values which represent a type of terrain. Theoretically divide the surface into 4 or 6 sections and deal a card into each. For a road or river, each starts in the section where the card fell and runs to the opposite side.
- Mon May 14, 2018 2:16 pm
- Forum: Battle Reports
- Topic: Flodden 1513
- Replies: 4
- Views: 17361
Flodden 1513
Laconic AAR at: http://cameronian-onlyagame.blogspot.co ... -1513.html
Rules didn't work too well, discovered H and H Med after the event, must give them a go.
- Mon May 14, 2018 12:01 am
- Forum: Kallistra's Hex Based Rules
- Topic: Translate Artillery Shooting Factors
- Replies: 3
- Views: 17815
Re: Translate Artillery Shooting Factors
Ah, now I get it. Unexplained abbreviations and acronyms will be the death of me! Why not just put 4+ to hit, 9+ to hit, etc.?
Many thanks for taking the trouble to reply, appreciated.
Cheers,
George
Many thanks for taking the trouble to reply, appreciated.
Cheers,
George
- Sat May 12, 2018 6:29 pm
- Forum: Kallistra's Hex Based Rules
- Topic: Translate Artillery Shooting Factors
- Replies: 3
- Views: 17815
Translate Artillery Shooting Factors
Can't get my head round these and the rules are anything but clear to me, e.g.:
1-3 Hex OK that's the range;
but what does 4+(H) 9+(H) mean?
However at 4 Hex range;
6+(H) 12+ (2H) sems to indicate the guns are more effective at longer range?
At a loss with this, any kind person care to explain it?
1-3 Hex OK that's the range;
but what does 4+(H) 9+(H) mean?
However at 4 Hex range;
6+(H) 12+ (2H) sems to indicate the guns are more effective at longer range?
At a loss with this, any kind person care to explain it?
- Tue Aug 08, 2017 9:43 am
- Forum: Introductions
- Topic: Fit like? frae Aberdeen
- Replies: 1
- Views: 32217
Fit like? frae Aberdeen
Just signed up. At present slowly shifting everything over to the Kallistra way but for scales from 10mm to 28mm. Ancients to WW2. Still organizing but in the meantime a test picture just to get it out of the way, see if it works... http://i.imgur.com/sQ11yiZ.jpg ... and it does, braw. See you aroun...